
Don't worry about that too much, as it soon becomes second nature. The idea is to match the angle of whatever you are landing on, you will crash if you hit something at the wrong angle. When you are in the air (from a ramp or other jump), you can control the angle of your bike by pressing forward or back. You can push up or down to change lanes, and pressing backwards will cause you to do a wheelie, which is usefull for going over some obstacles. They are both accelerator buttons, but the " turbo" one is faster and can cause your bike to overheat if it is used for too long. Your two buttons are " gas" and " turbo". (The NES port uses an 8-Way gamepad, but it is still coded for a 4-Way controller, and actually feels slightly better with one). You control the action with a 4-Way joystick and two buttons. The computer racers move without rhyme or reason, and there appears to be an unlimited number of hem on the course, despite the fact that there are only three other racers with you at the starting line. You can race on five different courses, both by yourself and with computer racers. You control a motorcycle that races on a straight off-road course littered with obstacles (mostly ramps). This was not the first game ever in this genre (that distinction belongs to the old Atari 2600 title " Grand Prix), but it is definitely the most fun. In fact, no system has ever had a lineup of launch titles to rival those of the NES.Įxcitebike is a left to right scrolling racing game with a semi-isometric viewpoint. Nintendo actually ported almost their entire arcade lineup to the NES, most of these were available at the system's launch.


High quality ports like "Excitebike" are one of the reason the NES was so successful. Unisystem hardware platform (and could run on the Dualsystem hardware as well). It was soon ported to the fledgling Nintendo Entertainment System as one of the console's launch titles. The video game "Excitebike" was first released as an arcade game in 1984.
